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Points played. As people have suffered from killings and rape in virtual reality
Material posted : Administrator Publication date: 17-03-2017

A thriving industry of virtual reality may replace the roller coaster ride, to diversify the viewing of video for adults or scare to the horror in the horror of Resident Evil 7. On VR the great hopes of the Sony, Samsung and HTC, but Google and Facebook are actively implementing on their platforms panoramic video. But sometimes the immersion in the virtual world will grant and negative emotions. "" figured out how people become victims of virtual crimes, and whether they have to punish the perpetrators.

Once is not virtual

At the end of 2016, the inhabitants of the anonymous imageboard 4chan and Reddit discussed the history of the writer Jordan Balamir, who claimed that she was raped in an online game. It all started with a blog post on Medium, where the woman is colorfully described their experiences in the simulator Archer QuiVr for points HTC Vive.

She shot the monster in one of the multiplayer modes for two players, looks like a void with floating in the air with his hands. But suddenly her partner nick BigBro442 held out her virtual limb and began to touch the place where I was supposed to be her Breasts.

"I started to swear, and turned away, but he continued pinching and rubbing my imaginary bust. Then grew bolder and shoved her hand up my crotch", — was indignant then released from the game Balamir, at the end of the post, of course, who demanded "to bring order to this Wild West", that is, to stop emerging virtual reality sexism.

And yet the writer complained about the reaction of others. All her friends and family, including beloved husband, accompanied by the ringing laughter of what is happening and, it seems, was not going to help her stop online rapist. And certainly none of them believed that for a girl in VR glasses and headphones all it seemed to be more than real.

Frame: the game QuiVR. Jordan Balamir have experienced sexual harassment in the game QuiVR.

"I know what they say — one day I was in broad daylight molested in Starbucks. VR is becoming more real. How do we know where just irritating indecent behavior, where the actual crime? Virtual reality is another area where women are ordered the way?" — summed up the girl.

Despite a public outcry, trolls from 4chan and Reddit predictably made fun of Bellair — she even had to delete my Twitter account. Sympathized with her only radical feminists.

"Immorality is the Foundation of gaming culture"

"This is all unreal, and therefore normal. Immorality is the Foundation of gaming culture," says Catherine Cross, in due time became the author of scientific work "Ethics for cyborgs: on real harassment in an unreal space." Despite the fact that many blame for what happened with the notorious Balamir the anonymity of the players, the researcher believes otherwise. According to her, the virtual rape was made possible because of the lack of stable morality in the network, and that causes gender inequality and numerous insults on national or sexual grounds.

Cross works in new York University and specializiruetsya perspective on feminist research, but her work can also be applied to the problems of oppression of women, but on the negative side of virtual life in General. She truly believes that gamers and fans to sit in a network of real and unreal are often mixed, and the principle of "only a game" may gradually spread to everyday life.

In his lecture course, Cross argues that this can be fixed by promoting positive choice, and for this it is necessary to move the reality in a virtual environment. In other words, the researcher proposes to create within each game non-anonymous community, in which all are not only familiar with each other, but also must maintain a warm friendly relationship.

The truth is such a bold idea will not find support among gamers themselves. For example, on Reddit, where the Cross is constantly discussed in game branches, it is considered either a very subtle Troll or just crazy.

But her studies are actively interested in the developers, not the first year otmachivajut from accusations of promoting violence. They recognize that anyone who played video games at least once in life made a virtual murder, because the whole industry is in fact sharpened by the bloodshed. It is more important to prove that after a day in VR-helmet with ultra-realistic graphics a fan of shooters are not going to shoot people on the street.

Photo: Charles Platiau / Reuters. Game developers already had to think about the dangers of virtual reality.

Some creators see the problem in the opportunity to abandon the murders. In this way they hope not only to reduce the level of aggression, how to attract respectable investors. For example, the writers of Sony Studios when testing multiplayer version of the project, The Castle performed an experiment that showed that once a player sees the head of another, he begins to fear to harm their own kind. In the Studio immediately came to the conclusion that the way virtual reality can force users to change their morals.

For many developers, this question runs the risk of becoming the cornerstone of their future projects, because it often happens that the limits of acceptable in-game violence is limited by gameplay mechanics. Yes, today most of the tech giants are busy finalizing themselves VR-helmets and headsets, but as soon as they will be easier and cheaper to manufacturers will inevitably face the question of satisfaction of the preferences of the growing audience for which you will have to draw the line between entertainment and violence.

To combat fear of death

Meanwhile, the game industry talks about the transition of aggression into the real world, doctors found a useful application of the theme of death in the virtual world. Team Mel Slater from University of Barcelona with the help of VR glasses will conduct sessions for the 32 terminally ill patients to overcome their fear of death.

In addition to the standard Oculus Rift included for patients of one of the hospices are the motion sensors and the mechanisms of vibration on the hands and feet. According to the project developers, the program helps patients to distract from pain, thoughts about impending death and the hardships of non-acceptance of your own body.

The project will attract volunteers who will be wearing a special headset with a panoramic camera. The signal from it will be real-time transferred into the VR glasses patients, giving them the illusion of a full life. The researchers hope that their example will inspire the world to use virtual reality to help patients of hospices and the disabled.

Frame: C. S. Mott Children's Hospital. Virtual reality can help disabled persons, and hospice patients cope with the fear of death.

Virtual insurance

The truth is much more promising direction may be the health insurance for the gamers in the VR-glasses and helmets. At the end of 2016 one of the largest Russian companies announced a similar campaign explaining the need for special as gamers. The fact that in virtual reality people supposedly so loses contact with space that in not fully control the movement and can cause themselves injuries.

Doctors already complain of multiple fractures, dislocations and cuts among fans of VR, and need to constantly look around and turn his head sometimes leads to injury of the ribs and internal organs. Holders of special insurance policies will pay from thirty four to three thousand rubles, depending on the severity of the damage. The cost of the policy is not yet known.

Anyway it is still unclear whether this idea is in demand, because VR technology in Russia is not yet are wildly popular and therefore are unlikely to bring policyholders a considerable profit. Apparently, this idea was dictated by the income of the enterprising companies offering insurance fans of the game in augmented reality Pokemon Go.

Dmitry Sarkisov


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